PRIVACY & ETHICS — Main Statement (Draft v0.1)

Playful rigor: build → perform → document → iterate. People first, always.

Maintainer: Ben (maker, artist, STEAM educator)
Status: Working draft
Last updated: 2025-09-16


0. Plain‑Language Summary (TL;DR)


1. North Star

I build tools, scenes, and learning environments where other people finish the creation. My ethics follow that purpose: reduce harm, increase agency, share knowledge, and design systems that support equitable participation. I align with the free software movementfree as in freedom to study, modify, share, and use—and I operate in the spirit of Kent’s 10 rules as a craft ethos of clarity, humility, and responsibility in making.


2. Scope

This statement covers:

Note: Specific projects carry addenda with precise data‑flows, risks, and micro‑copy. Project ethics never weaken any principle here; they may strengthen them as circumstances require.


3. Principles

  1. Human dignity is inviolable. People are not datasets. No biometric identification or surveillance by default. Detection‑only when possible.
  2. Equity is a system requirement. I design for the margins first and audit for disparate impacts.
  3. Consent is an interface. Opt‑in, affirmative, revocable, time‑bounded, and contextual. Consent UX is plain‑language and visible.
  4. Data minimization. If I don’t need it, I don’t collect it. If I must collect it, I keep it short-lived and secure.
  5. Local first. Prefer on‑device processing with minimal (no) network calls.
  6. Transparency and legibility. Publish assumption ledgers, data‑flow diagrams, change logs, and share widely/freely.
  7. Right to inspect, correct, and erase. Participants can see what exists about them, fix it, or remove it—fast.
  8. Open knowledge, not open people. I release code, methods, and documentation under free/libre licenses while protecting personal data.
  9. Accountability. Clear roles, audit trails, and incident response. When harm happens, I repair where possible and learn in public.
  10. Proportionality & necessity. Fancy isn’t a justification. Risk must be proportionate to purpose.

4. Definitions


5. Data Practice

5.1 What I avoid

5.2 What I may collect (case‑by‑case)

5.3 Data lifecycle (default)

| Stage | Where | Default TTL | Who can access | Notes | |—|—|—:|—|—| | Capture | On‑device (RAM) | transient | Participant & operator | Visible indicators (LED/UI) show capture state. | | Process | On‑device | transient | Operator | No cloud calls; no third‑party inference. | | Review | On‑device | until decision | Participant | Buttons: Show me my data · Save · Delete now. | | Save (opt‑in) | Encrypted local storage | 30 days (project default) | Maintainer | TTL set in project addendum; user may set shorter. | | Share (opt‑in) | Controlled repository | case‑specific | Maintainer & participant | License and purpose specified; revocable when feasible. | | Erase | Local + backups | immediate | Maintainer | Erasure receipts logged; backups pruned.

Deletion Controls: Every project includes an obvious “Delete now” control and a post‑capture review screen. No auto‑save of personal data.


For youth (minors):


7. Safety, Fairness, and Testing


8. Licensing & Knowledge Sharing


9. Governance & Accountability


10. Exhibition & Classroom Norms (Community Covenant)


11. Project Addendum Template (per‑project)

Each project includes a PRIVACY-ADDENDUM.md with:

  1. Purpose & benefits
  2. Data categories (exact fields)
  3. Data‑flow diagram (camera ➜ RAM ➜ review ➜ save/erase)
  4. Risk register (with likelihood × impact × mitigations)
  5. Consent text (micro‑copy as shown to participants)
  6. Retention policy (TTL & erasure path)
  7. Accessibility notes
  8. Contact & appeals

12. Known Limits & Commitments


13. Contact


14. Change Log (excerpt)


Appendix A: Values Cheat‑Sheet (for posters/UI)